AI Insights · Timothy · October 2025
Top Boxing Games in the Middle East Q3 2025: Performance Insights
Discover the performance trends of the top boxing games on a unified platform in the Middle East during Q3 2025, with data from Sensor Tower.
In the third quarter of 2025, the top boxing games on a unified platform in the Middle East demonstrated varied performance trends, as revealed by Sensor Tower data. Here's a closer look at the top five games.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw a fluctuation in weekly downloads, starting from around 14.6K in early July and peaking at 20.4K in the first week of August before tapering off to 9.7K by the end of September. Its weekly revenue experienced a moderate peak at $315 in early September, while active users peaked at 39K in early August, declining to 23K by the quarter's end.
Arm Wrestling Master from GOODROID, Inc. maintained a steady download rate, fluctuating between 3.9K and 4.9K throughout the quarter. Active users remained relatively stable, starting at 56.2K and ending at 49K.
Real Boxing 2 by Vivid Games S.A. experienced a steady decline in weekly downloads from 5K to 1.7K over the quarter. Revenue peaked at $672 in early August, while active users decreased from 19.2K to 14K.
Wrestling Revolution 3D by MDickie had a slight increase in downloads mid-quarter, reaching 3K in early August, before declining to 1.4K by September's end. Active users saw a gradual decline from 7.8K to 7K.
Lastly, Wrestling Games 2023 by SlayerStudio showed a steady growth in active users, from 21K to 28K, while downloads fluctuated, peaking at 2.7K in early September.
For more detailed insights and data, visit Sensor Tower's platform.